JOHN FREEMAN: Juliaʼs childhood friend, alter ego, and romantic prospect, is pretty much the opposite of everything Julia stands for. He has lived his whole life in Cedarwood Ridge, loves nature, ghost stories, electronic music, and all things mysterious, especially the workings of the brain and mind. His good looks, organic charm, and dry humor let his peers easily forget that they normally call someone with Johnʼs scientific and occasional sci-fi approach to phenomena a geek. John’s secret goal is to become a superhero, and he drives Julia as crazy as her friend Kellie with his belief in otherwordly stuff.

He loves computer games and techno music, which help him to chill and think, as much as he loves nature and his tree house. What he doesnʼt like is Juliaʼs stuck-up attitude – while being entirely fascinated by how easily she brings out the best in him – definitely a romance in the making if he can just find the incentive to get over his lonesome superhero approach towards all things “girl.”

This is a nightmare, he thought. Evidently Julia had indeed transformed into a girl since their last encounter, plus, to make a headache a migraine, she seemed to have shape-shifted into one of those frightening creatures Andy & Co. were so eager to get their hands on. And just how could she have grown so tall?


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About The Journeys of John and Julia

Secretly guided by a magical collective of superbeings called The Twenty-Two, a pair of teens crack open the door to another reality—and unwittingly awaken the sleeping beast of their nemesis-to-be, the beyond evil Niem Vidalgo Oten.

Parents, Teachers and Librarians

Perfect for children age 10 and up, for teens, and for adults of all ages. There is no violence in this book, and there are many profound life lessons for kids, adults, and parents.

Notes From The Twenty-Two